mTurretPosition
U8 = 0 The position number that passes.
A condition that passes when the position number of the killed turret equals
mTurretPosition. The client sets the number in the KillTurret situation from the
position that the turret received when it spawned. Outside that situation the number is
-1, which only 255 matches.
U8 = 0 The position number that passes.