mEnemyDeaths
U32 = 0 The number of enemy deaths that passes.
A condition that passes when the unit's count of enemy deaths nearby equals
mEnemyDeaths. The comparison is always an exact match and has no compare operator.
The client holds the count in one byte, so a value above 255 never passes. Which
events increase and reset the count is not yet identified.
U32 = 0 The number of enemy deaths that passes.