The condition to invert. It is evaluated with the same situation context and rule as the parent.
ContextualConditionNegation
Inheritance 1 ancestor · 62 siblings
- IContextualCondition
- 0xf433ec4d (removed in patch 16.21)
- ContextualConditionAbilityResourceIsPips
- ContextualConditionAbilityResourceSlot
- ContextualConditionAbilityResourceType
- ContextualConditionAmountHealed
- ContextualConditionAnimationName
- ContextualConditionAnyOtherHero
- ContextualConditionCastTarget
- ContextualConditionChanceToPlay
- ContextualConditionCharacter
- ContextualConditionCharacterLevel
- ContextualConditionCustomTimer
- ContextualConditionDamageResultType
- ContextualConditionDamageSelfMitigated
- ContextualConditionEndedVoCacSituation
- ContextualConditionEndedVoEventName
- ContextualConditionEnemyDeathsNearby
- ContextualConditionGameTimer
- ContextualConditionGearId (removed in patch 15.18)
- ContextualConditionGearIdCheck
- ContextualConditionGearIdEquip
- ContextualConditionGlobalObjectiveBountyFirstActivation
- ContextualConditionGlobalObjectiveBountyForTeam
- ContextualConditionGlobalObjectiveBountyState
- ContextualConditionHasGold
- ContextualConditionHasItemFromVOGroup
- ContextualConditionItemCanBePurchased
- ContextualConditionItemID
- ContextualConditionItemPriceMinimum
- ContextualConditionItemPurchased
- ContextualConditionItemVOGroup
- ContextualConditionKillComparison
- ContextualConditionKillCount
- ContextualConditionKillerType
- ContextualConditionLastBoughtItem
- ContextualConditionMapID
- ContextualConditionMapRegionName1
- ContextualConditionMarkerName
- ContextualConditionMoveDistance
- ContextualConditionMultikillSize
- ContextualConditionNearbyChampionCount
- ContextualConditionNegationcurrent
- ContextualConditionNeutralCampId
- ContextualConditionNeutralMinionCampIsAlive
- ContextualConditionNeutralMinionCampName
- ContextualConditionNeutralMinionMapSide
- ContextualConditionNumberOfCharactersNearTargetPos
- ContextualConditionObjectiveCountComparison
- ContextualConditionObjectiveTakeByMyTeam
- ContextualConditionOwnerTeamNetChampionKills
- ContextualConditionRuleCooldown
- ContextualConditionShopCloseCount
- ContextualConditionShopOpenCount
- ContextualConditionSituationHasRecentlyRun
- ContextualConditionSpell
- ContextualConditionTeammateDeathsNearby
- ContextualConditionTimeSinceStealthStateChange
- ContextualConditionTurretPosition
- ContextualConditionUserFactCount
- ContextualConditionUserFactSequence
- ContextualConditionWinningTeam
- IContextualConditionBuff4
- IContextualConditionSpell4
Class Documentation
Edit documentationA condition that passes when mChildCondition fails, and fails when it passes. If
mChildCondition is not set, the condition passes.