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ContextualConditionGlobalObjectiveBountyState

Inheritance 1 ancestor · 62 siblings

Class Documentation

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A condition that passes when the state of the global objective bounty equals TargetGlobalBountyState.

The global objective bounty is a game-wide state with a team. The condition does not read the situation or any unit.

Properties

TargetGlobalBountyState

U8 = 0
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The bounty state that passes.

Value Name Behaviour
0 Inactive no bounty
1 Starting turns into Active 20 seconds after it starts
2 Active the bounty is active
3 Ending turns into Inactive 20 seconds after it starts