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IdleParticlesVisibilityEventData

Class Documentation

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An animation event that shows or hides the idle particle effects of the unit: the effects that the skin keeps on the character all the time. A typical use is to hide them during a death or recall animation.

On every frame while the event is active, the client sets the visibility of every persistent effect of the unit to mShow. The event does nothing when it ends or when the clip stops, so the effects stay as the event left them. To bring them back, use a second event with mShow true.

Properties

mShow

Bool = false
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True shows the idle particle effects. False, which is the default, hides them.