Another direction for the modifier to follow while the event is active, see 0xc6de5b9c. When the event ends, the modifier goes back to the direction from its own data. Not set: the direction is not changed.
JointOrientationEventData
Inheritance 1 ancestor · 15 siblings
- BaseEventData
- ConformToPathEventData
- DynamicsChainBlendEventData
- EnableLookAtEventData
- FaceTargetEventData
- FadeEventData
- IdleParticlesVisibilityEventData
- JointOrientationEventDatacurrent
- JointSnapEventData
- LockRootOrientationEventData
- ParticleEventData
- SoundEventData
- SpringPhysicsEventData
- StateLogicEventData
- StopAnimationEventData
- SubmeshVisibilityEventData
- SyncedAnimationEventData
Class Documentation
Edit documentationAn animation event that changes a joint orientation
modifier of the skin while it is active. The modifier is a
JointOrientationRigPoseModifierData in
SkinMeshDataProperties.rigPoseModifierData. It turns a list of joints toward a
direction.
The event has no joint of its own. The joints are those of the modifier. The event can
do two things: turn the modifier on or off (BlendData), and give it another
direction to follow (0x3e20ae96).
Without that modifier on the skin, the event does nothing.
Properties
Turns the modifier on or off, see
JointOrientationBlendEventData. While the
event is active, the modifier is in the opposite of its DefaultOn state. Not set:
the event does not change whether the modifier is on.
Removed from current builds. The value is now OrientationSource of the 0xc6de5b9c object in 0x3e20ae96.
orientationType
U8 = 0 Removed from current builds. The value is now orientationType of the 0xc6de5b9c object in 0x3e20ae96.