BlendOutTime
F32 = 0 The time of the change to the off state, in seconds. 0, which is the default,
turns the spring off at once. The change to the on state is always at once.
An animation event that turns a spring of the skin on or
off while it is active. A spring is a
SpringPhysicsRigPoseModifierData entry in
SkinMeshDataProperties.rigPoseModifierData: one joint that swings after the motion
of the unit.
The event puts the spring in the opposite of its DefaultOn state:
Without a matching spring on the skin, the event does nothing.
F32 = 0 The time of the change to the off state, in seconds. 0, which is the default,
turns the spring off at once. The change to the on state is always at once.
Hash = "0x0" The spring to change, as the hash of its name. Empty changes every spring of the
unit. A name that matches no spring does nothing.