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PBE 16.22 changes this class. This page shows the live definition. PBE changes
An animation event that turns a dynamics chain of the skin on or off while it is active. A dynamics chain is a DynamicsChainRigPoseModifierData in the skin's pose modifiers: a chain of joints that the client simulates.
While the event is active, the chain is in the opposite of its DefaultOn state. The
weight of the chain blends each joint between its animated pose and its simulated
pose, so turning the chain off gives the plain animation.
Without that modifier on the skin, the event does nothing.
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F32 = 0 The time of the change away from the default state when the event starts, in
seconds. The change is linear. 0 changes at once.
F32 = 0 The time of the change back to the default state when the event ends, in seconds.
0 changes at once.