Skip to content

DynamicsChainBlendEventData

PBE 16.22 changes this class. This page shows the live definition. PBE changes

Class Documentation

Edit documentation

An animation event that turns a dynamics chain of the skin on or off while it is active. A dynamics chain is a DynamicsChainRigPoseModifierData in the skin's pose modifiers: a chain of joints that the client simulates.

While the event is active, the chain is in the opposite of its DefaultOn state. The weight of the chain blends each joint between its animated pose and its simulated pose, so turning the chain off gives the plain animation.

Without that modifier on the skin, the event does nothing.

Changes on PBE 16.22

0xe1d49cba re-added List2<Hash>

Properties

0xe1d49cba

List2<Hash> = []
Removed in 16.21 16.21
Add documentation

No documentation available yet. Click "Add documentation" to contribute!

BlendFromDefaultDuration

F32 = 0
Edit documentation

The time of the change away from the default state when the event starts, in seconds. The change is linear. 0 changes at once.

BlendToDefaultDuration

F32 = 0
Edit documentation

The time of the change back to the default state when the event ends, in seconds. 0 changes at once.