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StopAnimationEventData

Class Documentation

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An animation event that stops another clip and keeps it from playing. On every frame while the event is active, the client:

  1. Blocks the clip named mStopAnimationName. A request to play it does nothing.
  2. Stops that clip if it plays. For a clip that produces a pose, the whole track the clip is on is cleared at once, with no fade-out.

When the event ends, the block is lifted. With no end frame, the block lasts until the clip of the event loops or stops.

Examples:
  • Shipped graphs mostly use it to stop the Turn clip while an attack or spell animation plays.

Properties

mStopAnimationName

Hash = "0x0"
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The clip to stop, as a key of AnimationGraphData.mClipDataMap. A name that is not a clip of the graph does nothing.