mStopAnimationName
Hash = "0x0" The clip to stop, as a key of AnimationGraphData.mClipDataMap. A name that is not
a clip of the graph does nothing.
An animation event that stops another clip and keeps it from playing. On every frame while the event is active, the client:
mStopAnimationName. A request to play it does nothing.When the event ends, the block is lifted. With no end frame, the block lasts until the clip of the event loops or stops.
Turn clip while an attack or spell animation plays.Hash = "0x0" The clip to stop, as a key of AnimationGraphData.mClipDataMap. A name that is not
a clip of the graph does nothing.