Type history (2 revisions)
- 15.21 - 15.21
Embed<0x385c323f> - since 15.22
Embed<NewIconGeComponentDef>
Minimap and HUD icon of the camp.
An entity template that places a neutral monster camp.
It creates a NeutralCampEntity. The NeutralCamp component
creates the camp in the game's camp system when the entity activates, and receives the
camp's spawn state from the server.
The template is networked: the client creates the entity at map load, and the server activates it.
Embed<0x385c323f> Embed<NewIconGeComponentDef> Minimap and HUD icon of the camp.
Embed<0x385c323f> Embed<NetworkingGeComponentDef> Receives the server's updates for the entity. Because of it, the client does not activate the entity; the server does.
Embed<NeutralCampGeComponentDef> {
"PreSpawnAudio": null,
"MinimapTimerDefinition": null,
"MinimapIcon": "",
"LeashShape": null,
"0x3011fe7": 0,
"IconHelper": null,
"MinimapIconOffset": [0, 0, 0],
"StopSpawnTimeSecs": 25000,
"CampIdentifier": "0x0",
"0x7d27af7f": false,
"0x7fd43d60": false,
"RevealEvent": 0,
"ScoreboardTimer": 0,
"CampLevel": 1,
"PreSpawnBehavior": null,
"0xf224db3e": false
}Embed<0x385c323f> Embed<NeutralCampGeComponentDef> The camp. See NeutralCampGeComponentDef.
Embed<0x385c323f> Embed<SequencerGeComponentDef> Lets sequences act on the entity.
State machine of the entity. When null, the entity has no state machine.
Team of the camp, used when the camp's position does not decide it.
{
"MinimapTimerDefinition": null,
"MinimapIcon": "",
"0x3011fe7": 0,
"IconHelper": null,
"TeamDefinition": "0x0",
"MinimapIconOffset": [0, 0, 0],
"StopSpawnTimeSecs": 25000,
"CampIdentifier": "0x0",
"0x7d27af7f": false,
"RevealEvent": 0,
"inheritedTags": [],
"ScoreboardTimer": 0,
"CampLevel": 1,
"Team": 100,
"PreSpawnBehavior": null,
"OptionalConfigs": [],
"tags": []
}No documentation available yet. Click "Add documentation" to contribute!