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NeutralCampEntityTemplate

15.21

Class Documentation

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An entity template that places a neutral monster camp. It creates a NeutralCampEntity. The NeutralCamp component creates the camp in the game's camp system when the entity activates, and receives the camp's spawn state from the server.

The template is networked: the client creates the entity at map load, and the server activates it.

Properties

NeutralCamp

Embed<NeutralCampGeComponentDef>
Default value
{
  "PreSpawnAudio": null,
  "MinimapTimerDefinition": null,
  "MinimapIcon": "",
  "LeashShape": null,
  "0x3011fe7": 0,
  "IconHelper": null,
  "MinimapIconOffset": [0, 0, 0],
  "StopSpawnTimeSecs": 25000,
  "CampIdentifier": "0x0",
  "0x7d27af7f": false,
  "0x7fd43d60": false,
  "RevealEvent": 0,
  "ScoreboardTimer": 0,
  "CampLevel": 1,
  "PreSpawnBehavior": null,
  "0xf224db3e": false
}
Type history (2 revisions)
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definition

Embed<NeutralCampDefinition>
Removed in 16.1
Default value
{
  "MinimapTimerDefinition": null,
  "MinimapIcon": "",
  "0x3011fe7": 0,
  "IconHelper": null,
  "TeamDefinition": "0x0",
  "MinimapIconOffset": [0, 0, 0],
  "StopSpawnTimeSecs": 25000,
  "CampIdentifier": "0x0",
  "0x7d27af7f": false,
  "RevealEvent": 0,
  "inheritedTags": [],
  "ScoreboardTimer": 0,
  "CampLevel": 1,
  "Team": 100,
  "PreSpawnBehavior": null,
  "OptionalConfigs": [],
  "tags": []
}
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