Type history (2 revisions)
- 15.21 - 15.21
Embed<0x385c323f> - since 15.22
Embed<NetworkingGeComponentDef>
Receives the server's updates for the entity. Because of it, the client does not activate the entity; the server does.
An entity template that places a team spawn point: the fountain of a team, where its units spawn and regenerate. It creates a TeamSpawnPointEntity.
When the client creates the entity, before activation, it reads the entity's team and
registers the entity position as a spawn point of that team. When the entity activates, the
TeamSpawnPoint component creates the spawn point object that regenerates units in its
radius.
The template is networked: the client creates the entity at map load, and the server activates it.
Embed<0x385c323f> Embed<NetworkingGeComponentDef> Receives the server's updates for the entity. Because of it, the client does not activate the entity; the server does.
Team that owns the spawn point.
Embed<TeamSpawnPointGeComponentDef> {
"RegenTickInterval": 0.25,
"RegenAreaRadius": 800,
"HealthRegenPercent": 0.019999999552965164,
"0x46551578": false,
"ManaRegenPercent": 0.019999999552965164,
"HpMaxPenaltyRegenPercent": 0.07999999821186066
}Embed<0x385c323f> Embed<TeamSpawnPointGeComponentDef> Regeneration radius, interval and amounts. See TeamSpawnPointGeComponentDef.
{
"RegenTickInterval": 0.25,
"TeamDefinition": "0x0",
"RegenAreaRadius": 800,
"HealthRegenPercent": 0.019999999552965164,
"0x46551578": false,
"ManaRegenPercent": 0.019999999552965164,
"HpMaxPenaltyRegenPercent": 0.07999999821186066,
"inheritedTags": [],
"Team": 100,
"OptionalConfigs": [],
"tags": []
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