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BillboardEntityTemplate

15.21

Class Documentation

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An entity template that places a billboard: a particle system on a plane that the client's pick test can hit and that fades with the entity's visibility. It creates a VfxEntity.

The client never builds the networking component of this template, so the entity is local: it activates at map load and does not receive server updates.

Properties

Vfx

Embed<VfxGeComponentDef>
16.2
Default value
{
  "TextureOverride": null,
  "AllDimensions": false,
  "system": "0x0",
  "eyeCandy": false,
  "0x63176011": false,
  "0x658b896a": [],
  "0x9d9b6793": false,
  "0x9f499a15": false,
  "colorModulate": [1, 1, 1, 1],
  "0xf718ab13": false
}
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The particle system that the billboard shows.

definition

Embed<VfxDefinition>
Removed in 16.2
Default value
{
  "TextureOverride": null,
  "AllDimensions": false,
  "system": "0x0",
  "eyeCandy": false,
  "0x63176011": false,
  "0x9d9b6793": false,
  "colorModulate": [1, 1, 1, 1]
}
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