Type history (2 revisions)
- 15.21 - 15.21
Embed<0x385c323f> - 15.22 - 16.1
Embed<VfxGeComponentDef>
No documentation available yet. Click "Add documentation" to contribute!
An entity template that places a billboard: a particle system on a plane that the client's pick test can hit and that fades with the entity's visibility. It creates a VfxEntity.
The client never builds the networking component of this template, so the entity is local: it activates at map load and does not receive server updates.
Embed<0x385c323f> Embed<VfxGeComponentDef> No documentation available yet. Click "Add documentation" to contribute!
Embed<BillboardGeComponentDef> {
"HitRect": [0, 0, 0, 0],
"0x461a5f31": "0x0",
"0x584ffb14": false,
"0x795c065": false
}Click area and fade behaviour of the billboard. See BillboardGeComponentDef.
Embed<0x385c323f> Embed<NetworkingGeComponentDef> Not built for this template. The entity has no networking component.
Team of the entity.
{
"TextureOverride": null,
"AllDimensions": false,
"system": "0x0",
"eyeCandy": false,
"0x63176011": false,
"0x658b896a": [],
"0x9d9b6793": false,
"0x9f499a15": false,
"colorModulate": [1, 1, 1, 1],
"0xf718ab13": false
}The particle system that the billboard shows.
{
"TextureOverride": null,
"AllDimensions": false,
"system": "0x0",
"eyeCandy": false,
"0x63176011": false,
"0x9d9b6793": false,
"colorModulate": [1, 1, 1, 1]
}No documentation available yet. Click "Add documentation" to contribute!