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VfxEntityTemplate

15.21

Class Documentation

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An entity template that places a particle system on the map. It creates a VfxEntity. The Vfx component creates the particle object at the entity position when the entity activates and removes it when the entity deactivates.

Properties

IsReplicated

Bool = true
16.1
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Whether the server controls the entity. When false, the client builds no networking component: the entity activates at map load if 0xbbe68da1 allows it, and it does not receive server updates. When true, the entity waits for the server to activate it.

Vfx

Embed<VfxGeComponentDef>
Default value
{
  "TextureOverride": null,
  "AllDimensions": false,
  "system": "0x0",
  "eyeCandy": false,
  "0x63176011": false,
  "0x658b896a": [],
  "0x9d9b6793": false,
  "0x9f499a15": false,
  "colorModulate": [1, 1, 1, 1],
  "0xf718ab13": false
}
Type history (2 revisions)
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The particle system and its settings. See VfxGeComponentDef.

definition

Embed<VfxDefinition>
Removed in 16.2
Default value
{
  "TextureOverride": null,
  "AllDimensions": false,
  "system": "0x0",
  "eyeCandy": false,
  "0x63176011": false,
  "0x9d9b6793": false,
  "colorModulate": [1, 1, 1, 1]
}
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