The entity tags to activate. Each newly activated entity is shown with no transition.
Class 0xd6d3da87
Inheritance 2 ancestors · 35 siblings
- IScriptBlock
- GameEntityBlock
- 0xd6d3da87current
- ActivateEntityBlock
- ActivateEntityGroup (removed in patch 15.17)
- ActivateEntityTagBlock
- AddScriptToEntity
- AddTagToEntityBlock
- AttachDynamicScript
- AttachEntityBlock
- ClearGameEntityIconOverride
- CreateEntityBlock (removed in patch 16.8)
- DeactivateEntityBlock
- DeactivateEntityGroup (removed in patch 15.17)
- DeactivateEntityTagBlock
- DestroyEntityBlock
- DetachDynamicScript
- DetachEntityBlock
- ExecuteFunctionEntityBlock
- GetCurrentScriptHashBlock
- GetEntityDirectionBlock
- GetEntityMapIndexBlock
- GetEntityPositionBlock
- GetEntityRotationBlock
- GetTemplateFromEntityBlock
- HideEntityBlock
- HideEntityTagBlock
- PlaceEntityBlock
- RemoveScriptFromEntity
- RemoveTagFromEntityBlock
- SetEntityPositionBlock
- SetEntityRotationBlock
- SetGameEntityIconEnabled
- SetGameEntityIconOverride
- ShowEntityBlock
- ShowEntityTagBlock
- SpawnEntityBlock
- SpawnPrefabBlock (removed in patch 16.18)
- GameEntityBlock
Class Documentation
Edit documentationA game entity block that switches between groups of entity
tags. The block first activates each tag in TagsToActivate and shows its entities at
once. Then it deactivates each tag in TagsToDeactivate.
Properties
The entity tags to deactivate. The block processes them after TagsToActivate.