If true, the icon is shown. If false, it is hidden.
SetGameEntityIconOverride
Inheritance 2 ancestors · 35 siblings
- IScriptBlock
- GameEntityBlock
- 0xd6d3da87
- ActivateEntityBlock
- ActivateEntityGroup (removed in patch 15.17)
- ActivateEntityTagBlock
- AddScriptToEntity
- AddTagToEntityBlock
- AttachDynamicScript
- AttachEntityBlock
- ClearGameEntityIconOverride
- CreateEntityBlock (removed in patch 16.8)
- DeactivateEntityBlock
- DeactivateEntityGroup (removed in patch 15.17)
- DeactivateEntityTagBlock
- DestroyEntityBlock
- DetachDynamicScript
- DetachEntityBlock
- ExecuteFunctionEntityBlock
- GetCurrentScriptHashBlock
- GetEntityDirectionBlock
- GetEntityMapIndexBlock
- GetEntityPositionBlock
- GetEntityRotationBlock
- GetTemplateFromEntityBlock
- HideEntityBlock
- HideEntityTagBlock
- PlaceEntityBlock
- RemoveScriptFromEntity
- RemoveTagFromEntityBlock
- SetEntityPositionBlock
- SetEntityRotationBlock
- SetGameEntityIconEnabled
- SetGameEntityIconOverridecurrent
- ShowEntityBlock
- ShowEntityTagBlock
- SpawnEntityBlock
- SpawnPrefabBlock (removed in patch 16.18)
- GameEntityBlock
Class Documentation
Edit documentationA game entity block that replaces the entity icon of Target
with Icon, then sets whether it is shown.
The client rebuilds the icon from the GameEntityIconData: its texture, the colorblind
texture when colorblind mode is on, its color and its size, scaled to the screen. If the icon
data has a team override for the team of the local player, that override applies.
The block raises a script error if Icon is not set, if the entity has no icon component, or
if the component has no icon.
Properties
The icon to show in place of the entity's own icon.
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