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DeactivateEntityBlock

14.24

Class Documentation

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A game entity block that deactivates the Target entity, either at once or at the end of a hide.

Properties

HideDuration

Pointer<IFloatGet> = {}
16.3
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Duration of the hide, in seconds. Used only when HideThenDeactivate is true.

HideThenDeactivate

Pointer<IBoolGet> = {}
16.3
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If true, the entity starts a hide over HideDuration and is deactivated when the hide ends. If HideDuration is 0 or less, the entity is deactivated at once. If false, the entity is deactivated at once.