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ActivateEntityBlock
Inheritance 2 ancestors · 35 siblings
- IScriptBlock
- GameEntityBlock
- 0xd6d3da87
- ActivateEntityBlockcurrent
- ActivateEntityGroup (removed in patch 15.17)
- ActivateEntityTagBlock
- AddScriptToEntity
- AddTagToEntityBlock
- AttachDynamicScript
- AttachEntityBlock
- ClearGameEntityIconOverride
- CreateEntityBlock (removed in patch 16.8)
- DeactivateEntityBlock
- DeactivateEntityGroup (removed in patch 15.17)
- DeactivateEntityTagBlock
- DestroyEntityBlock
- DetachDynamicScript
- DetachEntityBlock
- ExecuteFunctionEntityBlock
- GetCurrentScriptHashBlock
- GetEntityDirectionBlock
- GetEntityMapIndexBlock
- GetEntityPositionBlock
- GetEntityRotationBlock
- GetTemplateFromEntityBlock
- HideEntityBlock
- HideEntityTagBlock
- PlaceEntityBlock
- RemoveScriptFromEntity
- RemoveTagFromEntityBlock
- SetEntityPositionBlock
- SetEntityRotationBlock
- SetGameEntityIconEnabled
- SetGameEntityIconOverride
- ShowEntityBlock
- ShowEntityTagBlock
- SpawnEntityBlock
- SpawnPrefabBlock (removed in patch 16.18)
- GameEntityBlock
Class Documentation
Edit documentationA game entity block that activates the Target entity. If the
entity is already active, the block does nothing.
Properties
If true, the entity starts a show over ShowDuration after it is activated. If false, the entity is activated without a show.
Duration of the show, in seconds. Used only when ActivateThenShow is true.
The entity to activate.