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ActivateEntityBlock

14.24

Class Documentation

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A game entity block that activates the Target entity. If the entity is already active, the block does nothing.

Properties

0x5d1f23f0

Pointer<IBoolGet> = {}
Removed in 16.4 16.3
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ActivateThenShow

Pointer<IBoolGet> = {}
16.4
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If true, the entity starts a show over ShowDuration after it is activated. If false, the entity is activated without a show.

ShowDuration

Pointer<IFloatGet> = {}
16.3
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Duration of the show, in seconds. Used only when ActivateThenShow is true.