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ActivateEntityTagBlock

15.17

Class Documentation

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A game entity block that activates an entity tag: every inactive entity that carries tag is activated. If the tag is already active, the block does nothing.

Properties

ActivateThenShow

Pointer<IBoolGet> = {}
16.4
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If true, each activated entity starts a show over ShowDuration. If false, the entities are activated without a show.

ShowDuration

Pointer<IFloatGet> = {}
16.4
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Duration of the show, in seconds. Used only when ActivateThenShow is true.