AllowInactive
Bool = false If true, the block also calls the function on an inactive entity. If false, an inactive entity is a script error.
A game entity block that calls a function of a script that
runs on the Target entity.
The block finds the script instance on the entity by its script hash, then the function in
that script by its name. It runs the function with FunctionDefinition and Sequence, which
have the same meaning as on IRunFunctionBlock.
The block raises a script error in these cases:
AllowInactive is false.Bool = false If true, the block also calls the function on an inactive entity. If false, an inactive entity is a script error.
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The function to call: Script is the hash of the entity script and FunctionName the
hash of the function name. If Script is 0, the block uses the entity script that is
running.