If true, the icon is shown. If false, it is hidden.
SetGameEntityIconEnabled
Inheritance 2 ancestors · 35 siblings
- IScriptBlock
- GameEntityBlock
- 0xd6d3da87
- ActivateEntityBlock
- ActivateEntityGroup (removed in patch 15.17)
- ActivateEntityTagBlock
- AddScriptToEntity
- AddTagToEntityBlock
- AttachDynamicScript
- AttachEntityBlock
- ClearGameEntityIconOverride
- CreateEntityBlock (removed in patch 16.8)
- DeactivateEntityBlock
- DeactivateEntityGroup (removed in patch 15.17)
- DeactivateEntityTagBlock
- DestroyEntityBlock
- DetachDynamicScript
- DetachEntityBlock
- ExecuteFunctionEntityBlock
- GetCurrentScriptHashBlock
- GetEntityDirectionBlock
- GetEntityMapIndexBlock
- GetEntityPositionBlock
- GetEntityRotationBlock
- GetTemplateFromEntityBlock
- HideEntityBlock
- HideEntityTagBlock
- PlaceEntityBlock
- RemoveScriptFromEntity
- RemoveTagFromEntityBlock
- SetEntityPositionBlock
- SetEntityRotationBlock
- SetGameEntityIconEnabledcurrent
- SetGameEntityIconOverride
- ShowEntityBlock
- ShowEntityTagBlock
- SpawnEntityBlock
- SpawnPrefabBlock (removed in patch 16.18)
- GameEntityBlock
Class Documentation
Edit documentationA game entity block that turns the entity icon of Target on
or off. The icon is the one that the entity's NewIconGeComponentDef component shows.
The block raises a script error if the entity has no icon component, or if the component has no icon.
Properties
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