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DeactivateEntityTagBlock

15.17

Class Documentation

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A game entity block that deactivates an entity tag and the entities that carry it, either at once or at the end of a hide.

Properties

HideDuration

Pointer<IFloatGet> = {}
16.4
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Duration of the hide, in seconds. Used only when HideThenDeactivate is true.

HideThenDeactivate

Pointer<IBoolGet> = {}
16.4
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If true, the entities with the tag start a hide over HideDuration and are deactivated when the hide ends. If false, the tag is deactivated at once.