The icon enabled state that the block writes after it removes the icon.
ClearGameEntityIconOverride
Inheritance 2 ancestors · 35 siblings
- IScriptBlock
- GameEntityBlock
- 0xd6d3da87
- ActivateEntityBlock
- ActivateEntityGroup (removed in patch 15.17)
- ActivateEntityTagBlock
- AddScriptToEntity
- AddTagToEntityBlock
- AttachDynamicScript
- AttachEntityBlock
- ClearGameEntityIconOverridecurrent
- CreateEntityBlock (removed in patch 16.8)
- DeactivateEntityBlock
- DeactivateEntityGroup (removed in patch 15.17)
- DeactivateEntityTagBlock
- DestroyEntityBlock
- DetachDynamicScript
- DetachEntityBlock
- ExecuteFunctionEntityBlock
- GetCurrentScriptHashBlock
- GetEntityDirectionBlock
- GetEntityMapIndexBlock
- GetEntityPositionBlock
- GetEntityRotationBlock
- GetTemplateFromEntityBlock
- HideEntityBlock
- HideEntityTagBlock
- PlaceEntityBlock
- RemoveScriptFromEntity
- RemoveTagFromEntityBlock
- SetEntityPositionBlock
- SetEntityRotationBlock
- SetGameEntityIconEnabled
- SetGameEntityIconOverride
- ShowEntityBlock
- ShowEntityTagBlock
- SpawnEntityBlock
- SpawnPrefabBlock (removed in patch 16.18)
- GameEntityBlock
Class Documentation
Edit documentationA game entity block that removes the icon that Target
shows, then sets the Enabled state of the icon.
The block does not restore the icon of the entity's own definition. It removes whichever icon is shown, including the one that the icon component builds from its definition.
The block raises a script error if the entity has no icon component, or if the component has no icon.
Properties
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