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PlaceEntityBlock

16.9

Class Documentation

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A game entity block that creates a placed entity, activates it, shows it at once and writes it to the OutEntity variable.

The block reads Entity for the placement definition of the entity, not for the id of a live entity. If an entity for that definition already exists, or if the client does not allow the entity to be created, the block raises a script error.

Properties

OutEntity

Embed<EntityTableSet> = { "Table": {}, "Var": "" }
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