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Bool = true When true, the driver also looks through a second list of buffs that the unit keeps.
When false, it reads only the active buffs.
A bool driver that is true while the source has an active buff of a given script. It is the most used bool driver in shipped data: skins use it to switch materials, submeshes and effects while a spell's buff is on the unit.
The source must be a unit. The driver returns false without one.
On each evaluation the driver looks through the unit's active buffs. It returns true
when one of them has the buff's script and at least mDeactivateEarlySeconds of its
duration left.
Bool = true When true, the driver also looks through a second list of buffs that the unit keeps.
When false, it reads only the active buffs.
Hash = "0x0" The spell object of the buff. When it resolves, the buff is found by the script name of that spell. This is the form shipped data uses.
F32 = 0 The time, in seconds, by which the driver turns false before the buff ends. A buff
with less time left than this value does not count. 0 keeps the driver true for the
whole buff.
String = "" The script name of the buff. Used only when Spell does not resolve.