mAnimationNames
List<Hash> = [] The hashes of the animation names, as the clip names of the animation graph. The driver is true when any of them plays.
A bool driver that is true while one of the animations in
mAnimationNames plays on the source. It is the second most used bool driver in
shipped data: skins use it to change a material or show an effect during a dance, a
recall or a spell animation.
The source must be a game object. The driver returns false without one.
The driver first looks in the source's animation graph. When the graph has none of the animations playing, or the source has no graph, the driver asks a second component of the source with the same names. That component is not identified.
List<Hash> = [] The hashes of the animation names, as the clip names of the animation graph. The driver is true when any of them plays.