The conditions. The driver returns true when one or more of them return true.
OneTrueMaterialDriver
Inheritance 4 ancestors · 50 siblings
- ILogicDriver
- ILogicFloatDriver
- ILogicIntDriver
- ILogicBoolDriver
- 0xb07d5aff (removed in patch 16.1)
- 0xb5c28890
- AllTrueMaterialDriver
- DelayedBoolMaterialDriver
- EmptyLogicBoolDriver
- FixedDurationTriggeredBoolDriver
- FloatComparisonMaterialDriver
- GetMapPropBoolDynamicMaterialBoolDriver
- GetSequenceObjectDynamicMaterialBoolDriver (removed in patch 15.4)
- HasBuffDynamicMaterialBoolDriver
- HasBuffOfTypeBoolDriver
- HasBuffWithAttributeBoolDriver
- HasGearDynamicMaterialBoolDriver
- HasLossOfControlTypeBoolDriver
- HasMultiKillMaterialBoolDriver
- HasReceivedAnimEmoteEventBoolDriver
- HasReceivedAnimationEventBoolDriver
- HasSkinAugmentBoolDriver
- HasUnitTagBoolDriver
- HasValueChanged
- IsAliveBoolDriver
- IsAnimationPlayingDynamicMaterialBoolDriver
- IsAttackingBoolDriver
- IsCastingBoolDriver
- IsChampionNameBoolDriver
- IsCharacterSkinIdBoolDriver
- IsCloneBoolDriver
- IsDeadDynamicMaterialBoolDriver
- IsEmoteMutedBoolDriver
- IsEnemyDynamicMaterialBoolDriver
- IsInCombatDynamicMaterialBoolDriver
- IsInGrassDynamicMaterialBoolDriver
- IsInShopRangeBoolDriver
- IsInWaterBoolDriver
- IsLocalPlayerBoolDriver
- IsMapPropHoveredDynamicMaterialBoolDriver
- IsMovingBoolDriver
- IsOnGameplayTextureBoolDriver
- IsOptionEnabledBoolDriver
- IsStealthedBoolDriver
- LastDamageTypeMaterialBoolDriver
- LearnedSpellDynamicMaterialBoolDriver
- MapVisibilityLogicBoolDriver
- NotMaterialDriver
- OneTrueMaterialDrivercurrent
- PercentageEnabledBoolMaterialDriver
- RawBoolConceptLogicDriver
- SequenceMaterialBoolDriver
- SpellPreviewConditionData2
- SubmeshVisibilityBoolDriver
- TftIsEnemyMaterialBoolDriver
- ILogicBoolDriver
- ILogicIntDriver
- ILogicFloatDriver
Class Documentation
Edit documentationA bool driver that is true when at least one driver in
mDrivers is true: a logical OR.
For the AND of a list, see AllTrueMaterialDriver.