mGearIndex
U8 = 0 The gear to compare with. Gears count from 0.
A bool driver that is true when the gear the source has
equipped is mGearIndex. Skins with gear use it to switch textures, materials and
submeshes for each gear.
The source must be a game object with gear. The driver returns false without one.
GetGearIndexIntDriver returns the same gear index as a number, and EquippedGearParametricUpdater gives it to an animation graph.
U8 = 0 The gear to compare with. Gears count from 0.