GameplayTexture
Hash = "0x0" The GameplayTextureChannel to test.
A bool driver that is true while the source unit stands
in an area painted on a gameplay texture channel. A map with a MapGameplayTexture
feature keeps a map-sized texture that gameplay paints shapes into, one layer per
channel. The driver tests the unit's position against the shapes of the channel
GameplayTexture.
Before the test, the client removes the painted shapes whose time has run out.
The driver returns false when the source is not a unit, when the map has no
MapGameplayTexture feature, and when the channel does not resolve.
Hash = "0x0" The GameplayTextureChannel to test.