LossOfControlType
U32 = 0 The type to test for. 1 tests for any loss of control: the driver is true while any
crowd-control effect has time left.
The names are descriptive. They are derived from the buff types that the client tests for each value, and are not read from the client. The table lists the values in the order in which the client tests them.
| Value | Name | Buff types |
|---|---|---|
2 |
Suppression | Suppression |
3 |
Knockup | Knockup |
4 |
Knockback | Knockback |
20 |
Asleep | Asleep |
10 |
Fear | Fear, Flee |
11 |
Berserk | Berserk |
12 |
Taunt | Taunt |
13 |
Charm | Charm |
5 |
Stun | Stun |
9 |
Root | Taunt, Berserk, Snare, Charm |
6 |
Polymorph | Polymorph |
7 |
Silence | Silence, Taunt, Berserk, Polymorph, Flee |
17 |
Blind | Blind |
8 |
Disarm | Polymorph, Flee, Disarm |
18 |
Grounded | Grounded |
19 |
NearSight | NearSight |
21 |
Drowsy | Drowsy |
14 |
Slow | Slow, Snare, Charm |
0 means no loss of control. The client never reports 15 or 16, so those values
never match. The buff types are the ones in the table of
HasBuffOfTypeBoolDriver.