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SfxEntityTemplate

15.21

Class Documentation

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An entity template that places an ambient sound. It creates a LolGameEntity. The Sfx component starts the sound event when the entity activates and stops it when the entity deactivates. An optional polygon makes the sound fill an area.

Properties

IsReplicated

Bool = true
16.1
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Whether the server controls the entity. When false, the client builds no networking component: the entity activates at map load if 0xbbe68da1 allows it, and it does not receive server updates. When true, the entity waits for the server to activate it.

definition

Embed<SfxDefinition>
Removed in 16.2
Default value
{
  "FillVolume": true,
  "0x6a6c6fe": false,
  "SoundName": "",
  "shapeData": null
}
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