Skip to content

AreaTriggerEntityTemplate

15.21

Class Documentation

Edit documentation

An entity template that places a networked LolGameEntity with a team, an icon and a sequencer. None of its components tests an area on the client. The client creates the entity at map load and waits for the server to activate it.

Properties

definition

Embed<AreaTriggerDefinition>
Removed in 16.1
Default value
{
  "UnitTags": { "mObjectTagList": [] },
  "0x14be65e3": false,
  "0x1c73283f": 0,
  "IconHelper": null,
  "TeamDefinition": "0x0",
  "0x458a0af0": false,
  "AffectsStatus": 0,
  "0x62a314e7": 0,
  "0x63c76427": 0,
  "0x86e257ee": false,
  "inheritedTags": [],
  "0x953a9617": false,
  "0x998d15e9": false,
  "AffectsType": 0,
  "Team": 100,
  "0xbc30716a": false,
  "0xbfd6257a": false,
  "0xd8189841": false,
  "OptionalConfigs": [],
  "tags": [],
  "shapeData": null
}
Add documentation

No documentation available yet. Click "Add documentation" to contribute!