mAnimationName
Hash = "0x0" The name of the animation, as a hash. It is looked up in the animation graph of the source the same way the graph looks up a clip to play.
A float driver that returns how far an animation has
played: the current time of the animation divided by its length. The result runs from
0 at the start to 1 at the end.
The source can be any game object with an animation graph, so it works on units and on
animated map props. The driver returns 0 without a source, when the source has no
animation graph, when the name is not in the graph, and whenever the animation is not
playing at that moment.
Hash = "0x0" The name of the animation, as a hash. It is looked up in the animation graph of the source the same way the graph looks up a clip to play.