ClipAccessoryToRead
Hash = "0x0" The name of the track to read. The first playing clip that carries a track with this name supplies the value.
A float driver that reads a keyframed float track from the
animation that is playing. An animation clip can carry
KeyFrameFloatMapClipAccessoryData entries:
named tracks that map a frame of the clip to a value. The driver returns the value of the
track named ClipAccessoryToRead at the current time of the clip.
The track is a step function. The driver returns the value of the last key the clip has passed, with no blending toward the next key. When the clip loops or restarts, the driver starts again from the first key.
The driver remembers the last value per source. The source must be a unit with an
animation graph. Without one the driver returns DefaultFloat.
FrameIndex, so each animation picks the frames of a flipbook face texture.Hash = "0x0" The name of the track to read. The first playing clip that carries a track with this name supplies the value.
F32 = 0 The value returned when the track is not available, and the value a source starts with.
Bool = false What the driver returns while no playing clip carries the track. When true, the last
value read for that source. When false, DefaultFloat.