BoundingRadiusFloatDriver
Inheritance 2 ancestors · 48 siblings
- ILogicDriver
- ILogicFloatDriver
- 0x34262325
- 0x7e173e2f
- 0x8a58053a (removed in patch 16.21)
- 0x9e95efe7 (removed in patch 16.1)
- AbilityResourceDynamicMaterialFloatDriver
- AnimationFractionDynamicMaterialFloatDriver
- AudioFloatDriver
- BoneDistanceFloatDriver
- BoneTransformFloatDriver
- BoundingBoxLengthFloatDriver
- BoundingRadiusFloatDrivercurrent
- BuffCounterDynamicMaterialFloatDriver
- CharacterStatFloatDriver
- DistanceToEnemyMinionMaterialFloatDriver
- DistanceToPlayerMaterialFloatDriver
- EasedBoolConceptLogicDriver
- EasedFloatConceptLogicDriver
- EasedIntConceptLogicDriver
- EmptyLogicFloatDriver
- EnabledTimerFloatDriver
- FacingAndMovementAngleFloatDriver
- FloatGraphMaterialDriver
- FloatLiteralMaterialDriver
- FloorFloatMaterialDriver
- GetFloatOptionFloatDriver
- GetMapPropFloatDynamicMaterialFloatDriver
- GetSequenceObjectDynamicMaterialFloatDriver (removed in patch 15.4)
- HealthDynamicMaterialFloatDriver
- ILogicIntDriver63
- InvertFloatMaterialDriver
- IsContentCensoredFloatDriver
- KeyFrameFloatClipReaderDriver
- LastDamageAmountFloatDriver
- LerpMaterialDriver
- MapVisibilityTransitionLengthDriver
- MathFloatDriver4
- MoveSpeedFloatDriver
- PlayerGoldFloatDriver
- RandomFloatMaterialDriver
- RawFloatConceptLogicDriver
- RemapFloatMaterialDriver
- RunSpeedRatioFloatDriver
- SequenceMaterialFloatDriver
- SineMaterialDriver
- SpellDataFloatDriver1
- TftPlayerPlacementDynamicMaterialFloatDriver
- TimeMaterialDriver
- ValueArrayFloatDriver
- VelocityDynamicMaterialFloatDriver
- ILogicFloatDriver
Class Documentation
Edit documentationA float driver that returns the bounding radius of the source, in world units. For a plain game object this is the average of half the width and half the depth of its bounding box. Height does not count.
The source can be any game object. Without one the driver returns 0.