The driver whose value is mapped. It must be set: the client does not check for a missing operand.
RemapFloatMaterialDriver
Inheritance 2 ancestors · 48 siblings
- ILogicDriver
- ILogicFloatDriver
- 0x34262325
- 0x7e173e2f
- 0x8a58053a (removed in patch 16.21)
- 0x9e95efe7 (removed in patch 16.1)
- AbilityResourceDynamicMaterialFloatDriver
- AnimationFractionDynamicMaterialFloatDriver
- AudioFloatDriver
- BoneDistanceFloatDriver
- BoneTransformFloatDriver
- BoundingBoxLengthFloatDriver
- BoundingRadiusFloatDriver
- BuffCounterDynamicMaterialFloatDriver
- CharacterStatFloatDriver
- DistanceToEnemyMinionMaterialFloatDriver
- DistanceToPlayerMaterialFloatDriver
- EasedBoolConceptLogicDriver
- EasedFloatConceptLogicDriver
- EasedIntConceptLogicDriver
- EmptyLogicFloatDriver
- EnabledTimerFloatDriver
- FacingAndMovementAngleFloatDriver
- FloatGraphMaterialDriver
- FloatLiteralMaterialDriver
- FloorFloatMaterialDriver
- GetFloatOptionFloatDriver
- GetMapPropFloatDynamicMaterialFloatDriver
- GetSequenceObjectDynamicMaterialFloatDriver (removed in patch 15.4)
- HealthDynamicMaterialFloatDriver
- ILogicIntDriver63
- InvertFloatMaterialDriver
- IsContentCensoredFloatDriver
- KeyFrameFloatClipReaderDriver
- LastDamageAmountFloatDriver
- LerpMaterialDriver
- MapVisibilityTransitionLengthDriver
- MathFloatDriver4
- MoveSpeedFloatDriver
- PlayerGoldFloatDriver
- RandomFloatMaterialDriver
- RawFloatConceptLogicDriver
- RemapFloatMaterialDrivercurrent
- RunSpeedRatioFloatDriver
- SequenceMaterialFloatDriver
- SineMaterialDriver
- SpellDataFloatDriver1
- TftPlayerPlacementDynamicMaterialFloatDriver
- TimeMaterialDriver
- ValueArrayFloatDriver
- VelocityDynamicMaterialFloatDriver
- ILogicFloatDriver
Class Documentation
Edit documentationA float driver that maps a value from one range to another:
- It clamps the value of
mDrivertomMinValue..mMaxValue. - It takes the position of the value in that range, from
0to1. - It returns the point at that position between
mOutputMinValueandmOutputMaxValue.
The output range may run downwards: with mOutputMinValue above mOutputMaxValue the
result falls as the input rises.
Properties
mMaxValue
F32 = 1 The high end of the input range. Inputs above it count as this value.
mMinValue
F32 = 0 The low end of the input range. Inputs below it count as this value.
mOutputMaxValue
F32 = 1 The result for an input at mMaxValue.
mOutputMinValue
F32 = 0 The result for an input at mMinValue.