The driver that supplies the position on the curve, in the units of the times of
graph. It must be set: the client does not check for a missing operand.
FloatGraphMaterialDriver
Inheritance 2 ancestors · 48 siblings
- ILogicDriver
- ILogicFloatDriver
- 0x34262325
- 0x7e173e2f
- 0x8a58053a (removed in patch 16.21)
- 0x9e95efe7 (removed in patch 16.1)
- AbilityResourceDynamicMaterialFloatDriver
- AnimationFractionDynamicMaterialFloatDriver
- AudioFloatDriver
- BoneDistanceFloatDriver
- BoneTransformFloatDriver
- BoundingBoxLengthFloatDriver
- BoundingRadiusFloatDriver
- BuffCounterDynamicMaterialFloatDriver
- CharacterStatFloatDriver
- DistanceToEnemyMinionMaterialFloatDriver
- DistanceToPlayerMaterialFloatDriver
- EasedBoolConceptLogicDriver
- EasedFloatConceptLogicDriver
- EasedIntConceptLogicDriver
- EmptyLogicFloatDriver
- EnabledTimerFloatDriver
- FacingAndMovementAngleFloatDriver
- FloatGraphMaterialDrivercurrent
- FloatLiteralMaterialDriver
- FloorFloatMaterialDriver
- GetFloatOptionFloatDriver
- GetMapPropFloatDynamicMaterialFloatDriver
- GetSequenceObjectDynamicMaterialFloatDriver (removed in patch 15.4)
- HealthDynamicMaterialFloatDriver
- ILogicIntDriver63
- InvertFloatMaterialDriver
- IsContentCensoredFloatDriver
- KeyFrameFloatClipReaderDriver
- LastDamageAmountFloatDriver
- LerpMaterialDriver
- MapVisibilityTransitionLengthDriver
- MathFloatDriver4
- MoveSpeedFloatDriver
- PlayerGoldFloatDriver
- RandomFloatMaterialDriver
- RawFloatConceptLogicDriver
- RemapFloatMaterialDriver
- RunSpeedRatioFloatDriver
- SequenceMaterialFloatDriver
- SineMaterialDriver
- SpellDataFloatDriver1
- TftPlayerPlacementDynamicMaterialFloatDriver
- TimeMaterialDriver
- ValueArrayFloatDriver
- VelocityDynamicMaterialFloatDriver
- ILogicFloatDriver
Class Documentation
Edit documentationA float driver that passes another driver through a
curve. The value of driver is the position on the curve, and the driver returns the
height of the curve there.
The curve is the list of times and values in graph. Between two keys the result is
a straight line from one value to the next. Before the first key the result is the first
value, and after the last key it is the last value. The curve does not loop.
Properties
graph
Embed<VfxAnimatedFloatVariableData> = { "values": [], "times": [], "probabilityTables": [null] } The curve. times are the positions of the keys and values are their heights. A
graph with one key returns that key's value for every input, and a graph with no keys
returns 0.