LoopDuration
Option<F32> = null The length of one loop, in seconds. When not set, the time does not wrap. A value of
0 or below makes the driver return 0.
A float driver that returns the time, in seconds. It does not use the source.
During a game the time is the game clock, which stops while the game is paused and follows the game speed. Outside a game the client reads a clock of its own.
LoopDuration the driver returns the time as it is, a number that grows
without limit.LoopDuration the time wraps: the driver returns the remainder of the time
divided by LoopDuration.Option<F32> = null The length of one loop, in seconds. When not set, the time does not wrap. A value of
0 or below makes the driver return 0.
Bool = true How a wrapped time is returned. When true, as a fraction of the loop, from 0 up to
1. When false, in seconds, from 0 up to LoopDuration. It has no effect without
LoopDuration.