0x4742b028
Bool = true Converts the position channels. When true, the X position is multiplied by -0.1
and the Y and Z positions by 0.1. When false, the position is returned as it is in
the pose. The scale channels are not affected.
A float driver that returns one channel of a bone's transform in the current pose of the source: a position or a scale on one axis. The transform is taken relative to a second bone, the basis.
The source can be any game object with a skeleton. The driver returns 0 without a
source, when the source has no skeleton, and when the bone is not found.
Bool = true Converts the position channels. When true, the X position is multiplied by -0.1
and the Y and Z positions by 0.1. When false, the position is returned as it is in
the pose. The scale channels are not affected.
String = "" The bone the transform is taken relative to. When empty, or when the bone is not found, the first bone of the skeleton is used.
U8 = 0 The channel to return.
| Value | Channel |
|---|---|
0 |
Position X |
1 |
Position Y |
2 |
Position Z |
3 |
Scale X |
4 |
Scale Y |
5 |
Scale Z |
Any other value returns 0.
String = "" The bone to read. It must be a bone of the skeleton. Unlike BoneDistanceFloatDriver, a socket name does not work.