DefaultValue
F32 = 0 16.20
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A float driver that returns a sequence material value stored on the source: a float kept under a key, which a sequence can set so that it animates a material parameter.
The value is looked up on the source: on a game entity, or on the entity behind a game
object. The driver returns 0 without a source, when the source cannot hold such values,
and while no value has been written under the key.
F32 = 0 No documentation available yet. Click "Add documentation" to contribute!
Hash Link<0x9af7b542> The object that names the value. The sequence input that writes the value links the same object, and that shared link is what connects the writer to this reader. It must be set.