Stat
U8 = 10 The stat to read. The range is what 0 and 1 stand for when UseRawValue is off.
| Value | Stat | Range |
|---|---|---|
0 |
Base attack damage | 40 to 140 |
1 |
Base attack damage before percent scaling | 40 to 140 |
2 |
Flat bonus to base attack damage | 0 to 50 |
3 |
Percent bonus to base attack damage | 0 to 1 |
4 |
Total attack damage | 40 to 500 |
5 |
Bonus attack damage | 0 to 400 |
6 |
Flat physical damage bonus | 0 to 400 |
7 |
Base ability power | 0 to 500 |
8 |
Total ability power | 0 to 1000 |
9 |
Flat ability power bonus | 0 to 1000 |
10 |
Attack speed multiplier | 0.2 to 2.5 |
11 |
Critical strike chance | 0 to 1 |
12 |
Critical strike damage multiplier | 1.75 to 2.5 |
13 |
Dodge chance | 0 to 1 |
14 |
Armor | 0 to 300 |
15 |
Bonus armor | 0 to 250 |
16 |
Magic resistance | 0 to 200 |
17 |
Bonus magic resistance | 0 to 200 |
18 |
Base health regeneration | 0 to 50 |
19 |
Health regeneration | 0 to 100 |
20 |
Move speed | 0 to 600 |
21 |
Base move speed increase | 0 to 200 |
22 |
Attack range | 0 to 700 |
23 |
Model scale | 0.5 to 2 |
24 |
Percent cooldown reduction | 0 to 1 |
25 |
Cooldown reduction cap | 0 to 1 |
26 |
Ability haste | 0 to 200 |
27 |
Ability haste with its percent bonus applied | 0 to 200 |
28 |
Life steal | 0 to 1 |
29 |
Omnivamp | 0 to 1 |
30 |
Spell vamp | 0 to 1 |
31 |
Percent healing bonus | 0 to 1 |
Any other value is outside the table and gives no meaningful result.