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AudioFloatDriver

16.17

Inheritance 2 ancestors · 48 siblings

Class Documentation

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A float driver that returns the level of an audio parameter, so that visuals can follow the sound. It reads the output of an AudioRtpcObject, which tracks one global game parameter of the audio engine and turns it into a smoothed number, normally from 0 to 1.

It does not use the source. The driver returns 0 when the link does not resolve, and while the audio object has no value yet.

Properties

Mult

F32 = 0.02083333395421505
Removed in 16.18
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add

F32 = 48
Removed in 16.18
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rtpcName

String = "AroundGame_VisualModulation"
Removed in 16.18
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