Mult
F32 = 0.02083333395421505
Removed in 16.18
No documentation available yet. Click "Add documentation" to contribute!
A float driver that returns the level of an audio
parameter, so that visuals can follow the sound. It reads the output of an
AudioRtpcObject, which tracks one global game parameter of
the audio engine and turns it into a smoothed number, normally from 0 to 1.
It does not use the source. The driver returns 0 when the link does not resolve, and
while the audio object has no value yet.
F32 = 0.02083333395421505 No documentation available yet. Click "Add documentation" to contribute!
Hash = "0x0" The AudioRtpcObject to read.
F32 = 48 No documentation available yet. Click "Add documentation" to contribute!
String = "AroundGame_VisualModulation" No documentation available yet. Click "Add documentation" to contribute!