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GameScreenSequenceActionUiChangeElementColor

15.13

Inheritance 1 ancestor · 63 siblings

Class Documentation

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A sequence action that changes the color of a UI element from StartColor to EndColor over the duration of the action.

The action has only an update step. On every update it eases the progress with EasingType (see ISequenceAction) and interpolates each of the four channels separately, in the 0-255 range. It then writes the result to the element.

Properties

0xcfe79554

Hash = "0x0"
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The UI element to color, by the hash of its object path.

AlphaOnly

Bool = false
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When true, the action writes only the interpolated alpha to the element and leaves its red, green and blue unchanged.