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SequenceActionLerpVector
Inheritance 1 ancestor · 63 siblings
- ISequenceAction
- 0x3e56ce3 (removed in patch 15.7)
- 0x4e590cfd (removed in patch 14.4)
- 0x5bedaaf6 (removed in patch 15.10)
- 0x5cc13029 (removed in patch 14.4)
- 0x63441ba0 (removed in patch 15.7)
- 0x7b635114 (removed in patch 14.4)
- 0xc38aee72 (removed in patch 14.4)
- 0xcbea1ad2 (removed in patch 15.3)
- 0xda790a65 (removed in patch 14.1)
- 0xeb7bcb69 (removed in patch 14.4)
- 0xed76e0cf (removed in patch 13.24)
- 0xfa1101cb (removed in patch 15.7)
- ChangeMinimapIcon
- FxActionTftCameraAnimation (removed in patch 14.13)
- GameScreenSequenceActionUiChangeElementColor
- GameScreenSequenceActionUiChangeElementScale
- GameScreenSequenceActionUiEnableElement
- GameScreenSequenceActionUiEnableScene
- GameScreenSequenceActionUiMoveElement
- GameScreenSequenceActionUiPlaySpineAnimation
- IParametricSequenceAction (removed in patch 15.4)
- PlayAnimation (removed in patch 15.7)
- SeqActionAnimationClearOverride
- SeqActionAnimationPlay
- SeqActionAnimationSetOverride
- SeqActionCameraShakeConst
- SeqActionCameraShakeRelative
- SeqActionEquipGear
- SeqActionLerpColor2
- SeqActionLightRegionFade
- SeqActionMinimapPulse
- SeqActionRotateObject
- SeqActionSfxBase4
- SeqActionSfxGlobal
- SeqActionSplineColor
- SeqActionSplineVector1
- SeqActionVfxBase4
- SequenceActionActivateEntity
- SequenceActionActivateEntityTag
- SequenceActionAttachToMainCamera
- SequenceActionAttachToObject
- SequenceActionCreateObject
- SequenceActionCurveFloat1
- SequenceActionDeactivateEntity
- SequenceActionDeactivateEntityTag
- SequenceActionEnabled
- SequenceActionFollowPath
- SequenceActionHide
- SequenceActionHideEntity
- SequenceActionHideEntityTag
- SequenceActionLerpFloat5
- SequenceActionLerpVectorcurrent
- SequenceActionOverrideUiVfx
- SequenceActionShakeMainCamera
- SequenceActionShow
- SequenceActionShowEntity
- SequenceActionShowEntityTag
- SetLightChannels
- TftSequenceActionContinue
- TftSequenceActionDisableElement
- TftSequenceActionEnableElement
- TftSequenceActionPlaySound
- TftSequenceActionPlaySpineAnimation
- TftSequenceActionShowText
Class Documentation
Edit documentationA sequence action that interpolates a vector from
StartValue to EndValue over the duration of the action and writes it to the output
input 0xacddc1f1, such as the position of an object. Its properties have the same roles
as on SequenceActionLerpFloat. Its start and update
steps were not traced in detail.
Properties
The output: the input that receives the interpolated vector. It must support writing.
EasingType
U8 = 0 The curve applied to the progress. See the EasingType table on ISequenceAction.
The vector at progress 1.
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The vector at progress 0.
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UseInitialEnd
Bool = true When true, EndValue is read once at the start, as on SequenceActionLerpFloat.
UseInitialStart
Bool = true When true, StartValue is read once at the start, as on SequenceActionLerpFloat.