The object to attach, as an attachment input that names an object of the sequence.
SequenceActionAttachToMainCamera
Inheritance 1 ancestor · 63 siblings
- ISequenceAction
- 0x3e56ce3 (removed in patch 15.7)
- 0x4e590cfd (removed in patch 14.4)
- 0x5bedaaf6 (removed in patch 15.10)
- 0x5cc13029 (removed in patch 14.4)
- 0x63441ba0 (removed in patch 15.7)
- 0x7b635114 (removed in patch 14.4)
- 0xc38aee72 (removed in patch 14.4)
- 0xcbea1ad2 (removed in patch 15.3)
- 0xda790a65 (removed in patch 14.1)
- 0xeb7bcb69 (removed in patch 14.4)
- 0xed76e0cf (removed in patch 13.24)
- 0xfa1101cb (removed in patch 15.7)
- ChangeMinimapIcon
- FxActionTftCameraAnimation (removed in patch 14.13)
- GameScreenSequenceActionUiChangeElementColor
- GameScreenSequenceActionUiChangeElementScale
- GameScreenSequenceActionUiEnableElement
- GameScreenSequenceActionUiEnableScene
- GameScreenSequenceActionUiMoveElement
- GameScreenSequenceActionUiPlaySpineAnimation
- IParametricSequenceAction (removed in patch 15.4)
- PlayAnimation (removed in patch 15.7)
- SeqActionAnimationClearOverride
- SeqActionAnimationPlay
- SeqActionAnimationSetOverride
- SeqActionCameraShakeConst
- SeqActionCameraShakeRelative
- SeqActionEquipGear
- SeqActionLerpColor2
- SeqActionLightRegionFade
- SeqActionMinimapPulse
- SeqActionRotateObject
- SeqActionSfxBase4
- SeqActionSfxGlobal
- SeqActionSplineColor
- SeqActionSplineVector1
- SeqActionVfxBase4
- SequenceActionActivateEntity
- SequenceActionActivateEntityTag
- SequenceActionAttachToMainCameracurrent
- SequenceActionAttachToObject
- SequenceActionCreateObject
- SequenceActionCurveFloat1
- SequenceActionDeactivateEntity
- SequenceActionDeactivateEntityTag
- SequenceActionEnabled
- SequenceActionFollowPath
- SequenceActionHide
- SequenceActionHideEntity
- SequenceActionHideEntityTag
- SequenceActionLerpFloat5
- SequenceActionLerpVector
- SequenceActionOverrideUiVfx
- SequenceActionShakeMainCamera
- SequenceActionShow
- SequenceActionShowEntity
- SequenceActionShowEntityTag
- SetLightChannels
- TftSequenceActionContinue
- TftSequenceActionDisableElement
- TftSequenceActionEnableElement
- TftSequenceActionPlaySound
- TftSequenceActionPlaySpineAnimation
- TftSequenceActionShowText
Class Documentation
Edit documentationA sequence action that attaches an object to a point in front of the main camera for the duration of the action.
At the start step the action attaches ToBeAttached to a point 300 world units in front
of the main camera. The orientation of that point is the camera orientation with every
axis negated. The action fails if the attachment fails. At the stop step it detaches the object.