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GameScreenSequenceActionUiEnableScene

15.12

Inheritance 1 ancestor · 63 siblings

Class Documentation

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A sequence action that enables or disables a UI scene at its start step and at its stop step. It works like GameScreenSequenceActionUiEnableElement, on a scene instead of an element.

If no scene has the hash in TargetScene, the action does nothing.

Properties

ActionOnEnd

U8 = 0
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The change applied to the scene at the stop step: 0 none, 1 enable, 2 disable.

ActionOnStart

U8 = 0
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The change applied to the scene at the start step: 0 none, 1 enable, 2 disable.

TargetScene

Hash = "0x0"
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The UI scene to change, by the hash of its object path.