ActionOnEnd
U8 = 0 The change applied to the scene at the stop step: 0 none, 1 enable, 2 disable.
A sequence action that enables or disables a UI scene at its start step and at its stop step. It works like GameScreenSequenceActionUiEnableElement, on a scene instead of an element.
If no scene has the hash in TargetScene, the action does nothing.
U8 = 0 The change applied to the scene at the stop step: 0 none, 1 enable, 2 disable.
U8 = 0 The change applied to the scene at the start step: 0 none, 1 enable, 2 disable.
Hash = "0x0" The UI scene to change, by the hash of its object path.