Skip to content

GameScreenSequenceActionUiPlaySpineAnimation

16.19

Inheritance 1 ancestor · 63 siblings

Class Documentation

Edit documentation

A sequence action that plays a Spine animation on a UI Spine element.

At the start step the action saves whether the element is enabled, enables it, clears the animation track and plays Animation. If the element's skeleton has no animation of that name, the action fails. At the stop step it sets the element back to the enabled state it saved.

If no Spine element has the hash in TargetElement, the action does nothing.

Properties

Animation

Embed<0xd31bbf89>
Default value
{
  "DelayTime": 0,
  "SpeedScale": 1,
  "TrackIndex": 0,
  "AnimationName": "",
  "Loop": false
}
Edit documentation

The animation entry to play on the element.

TargetElement

Hash = "0x0"
Edit documentation

The UI Spine element, by the hash of its object path.