The object to attach to.
SequenceActionAttachToObject
Inheritance 1 ancestor · 63 siblings
- ISequenceAction
- 0x3e56ce3 (removed in patch 15.7)
- 0x4e590cfd (removed in patch 14.4)
- 0x5bedaaf6 (removed in patch 15.10)
- 0x5cc13029 (removed in patch 14.4)
- 0x63441ba0 (removed in patch 15.7)
- 0x7b635114 (removed in patch 14.4)
- 0xc38aee72 (removed in patch 14.4)
- 0xcbea1ad2 (removed in patch 15.3)
- 0xda790a65 (removed in patch 14.1)
- 0xeb7bcb69 (removed in patch 14.4)
- 0xed76e0cf (removed in patch 13.24)
- 0xfa1101cb (removed in patch 15.7)
- ChangeMinimapIcon
- FxActionTftCameraAnimation (removed in patch 14.13)
- GameScreenSequenceActionUiChangeElementColor
- GameScreenSequenceActionUiChangeElementScale
- GameScreenSequenceActionUiEnableElement
- GameScreenSequenceActionUiEnableScene
- GameScreenSequenceActionUiMoveElement
- GameScreenSequenceActionUiPlaySpineAnimation
- IParametricSequenceAction (removed in patch 15.4)
- PlayAnimation (removed in patch 15.7)
- SeqActionAnimationClearOverride
- SeqActionAnimationPlay
- SeqActionAnimationSetOverride
- SeqActionCameraShakeConst
- SeqActionCameraShakeRelative
- SeqActionEquipGear
- SeqActionLerpColor2
- SeqActionLightRegionFade
- SeqActionMinimapPulse
- SeqActionRotateObject
- SeqActionSfxBase4
- SeqActionSfxGlobal
- SeqActionSplineColor
- SeqActionSplineVector1
- SeqActionVfxBase4
- SequenceActionActivateEntity
- SequenceActionActivateEntityTag
- SequenceActionAttachToMainCamera
- SequenceActionAttachToObjectcurrent
- SequenceActionCreateObject
- SequenceActionCurveFloat1
- SequenceActionDeactivateEntity
- SequenceActionDeactivateEntityTag
- SequenceActionEnabled
- SequenceActionFollowPath
- SequenceActionHide
- SequenceActionHideEntity
- SequenceActionHideEntityTag
- SequenceActionLerpFloat5
- SequenceActionLerpVector
- SequenceActionOverrideUiVfx
- SequenceActionShakeMainCamera
- SequenceActionShow
- SequenceActionShowEntity
- SequenceActionShowEntityTag
- SetLightChannels
- TftSequenceActionContinue
- TftSequenceActionDisableElement
- TftSequenceActionEnableElement
- TftSequenceActionPlaySound
- TftSequenceActionPlaySpineAnimation
- TftSequenceActionShowText
Class Documentation
Edit documentationA sequence action that attaches an object to another object
for the duration of the action. At the stop step the action detaches ToBeAttached, as
SequenceActionAttachToMainCamera does. The
start step was not traced.
Properties
The object to attach.
boneName
String = "" The bone of AttachTo to attach to. How an empty name is handled was not traced.