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SequenceActionLerpFloat
Inheritance 1 ancestor · 63 siblings · 5 descendants
- ISequenceAction
- 0x3e56ce3 (removed in patch 15.7)
- 0x4e590cfd (removed in patch 14.4)
- 0x5bedaaf6 (removed in patch 15.10)
- 0x5cc13029 (removed in patch 14.4)
- 0x63441ba0 (removed in patch 15.7)
- 0x7b635114 (removed in patch 14.4)
- 0xc38aee72 (removed in patch 14.4)
- 0xcbea1ad2 (removed in patch 15.3)
- 0xda790a65 (removed in patch 14.1)
- 0xeb7bcb69 (removed in patch 14.4)
- 0xed76e0cf (removed in patch 13.24)
- 0xfa1101cb (removed in patch 15.7)
- ChangeMinimapIcon
- FxActionTftCameraAnimation (removed in patch 14.13)
- GameScreenSequenceActionUiChangeElementColor
- GameScreenSequenceActionUiChangeElementScale
- GameScreenSequenceActionUiEnableElement
- GameScreenSequenceActionUiEnableScene
- GameScreenSequenceActionUiMoveElement
- GameScreenSequenceActionUiPlaySpineAnimation
- IParametricSequenceAction (removed in patch 15.4)
- PlayAnimation (removed in patch 15.7)
- SeqActionAnimationClearOverride
- SeqActionAnimationPlay
- SeqActionAnimationSetOverride
- SeqActionCameraShakeConst
- SeqActionCameraShakeRelative
- SeqActionEquipGear
- SeqActionLerpColor2
- SeqActionLightRegionFade
- SeqActionMinimapPulse
- SeqActionRotateObject
- SeqActionSfxBase4
- SeqActionSfxGlobal
- SeqActionSplineColor
- SeqActionSplineVector1
- SeqActionVfxBase4
- SequenceActionActivateEntity
- SequenceActionActivateEntityTag
- SequenceActionAttachToMainCamera
- SequenceActionAttachToObject
- SequenceActionCreateObject
- SequenceActionCurveFloat1
- SequenceActionDeactivateEntity
- SequenceActionDeactivateEntityTag
- SequenceActionEnabled
- SequenceActionFollowPath
- SequenceActionHide
- SequenceActionHideEntity
- SequenceActionHideEntityTag
- SequenceActionLerpFloatcurrent
- SequenceActionLerpVector
- SequenceActionOverrideUiVfx
- SequenceActionShakeMainCamera
- SequenceActionShow
- SequenceActionShowEntity
- SequenceActionShowEntityTag
- SetLightChannels
- TftSequenceActionContinue
- TftSequenceActionDisableElement
- TftSequenceActionEnableElement
- TftSequenceActionPlaySound
- TftSequenceActionPlaySpineAnimation
- TftSequenceActionShowText
Class Documentation
Edit documentationA sequence action that interpolates a number from
StartValue to EndValue over the duration of the action and writes it to an output
input, 0xacddc1f1. The output decides what the number changes, such as a camera zoom, a
light value or a material parameter. See SeqInputFloat for the
inputs.
- At the start step the action reads
StartValueandEndValueand writes the output. - At every update it reads each input again unless
UseInitialStart/UseInitialEndkeep the value read at the start. It interpolates with the eased progress (seeEasingTypeon ISequenceAction) and writes the output.
If an input fails to read or the output fails to write, the action fails.
Properties
The output: the input that the action writes the interpolated value to. It must support writing.
EasingType
U8 = 0 The curve applied to the progress. See the EasingType table on ISequenceAction.
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The value at progress 1.
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The value at progress 0.
UseInitialEnd
Bool = true When true, the action reads EndValue once, at the start step. When false, it reads it again at every update, so the target follows a changing value.
UseInitialStart
Bool = true When true, the action reads StartValue once, at the start step. When false, it reads it again at every update, so the start of the interpolation follows a changing value.