The dragon soul types of the camp, a DragonSoulTypes. The dragon camp component does not read it. Whether other camp code reads it from the template was not traced.
DragonCampGeComponentDef
Inheritance 1 ancestor · 40 siblings
- IGeComponentDef
- 0x15898c52
- 0xfe3fdc0c (removed in patch 16.20)
- AnimationGeComponentDef
- AttachmentGeComponentDef
- AttackableUnitGeComponentDef
- AutoRegionTaggingGeComponentDef
- BarracksGeComponentDef
- BillboardGeComponentDef
- CharacterMeshGeComponentDef
- CinematicCameraGeComponentDef
- DeathGeComponentDef
- DragonCampGeComponentDefcurrent
- DynamicMaterialGeComponentDef
- DynamicPointLightGeComponentDef
- DynamicSpotlightGeComponentDef
- EnvMeshGeComponentDef
- EsportsBannerGeComponentDef
- GearGeComponentDef (removed in patch 16.11)
- HierarchyGeComponentDef
- LightChannelsGeComponentDef
- LightRegionGeComponentDef
- ModesScenarioGeComponentDef
- MonarchRegionLocatorGeComponentDef (removed in patch 16.5)
- NavRegionGeComponentDef
- NetworkingGeComponentDef
- NeutralCampGeComponentDef
- NewIconGeComponentDef
- PaintedRegionGeComponentDef
- PlanarReflectorGeComponentDef
- RegionGeComponentDef
- ScriptGeComponentDef
- SequencerGeComponentDef
- SfxGeComponentDef
- ShopGeComponentDef
- SkinCharacterGeComponentDef
- StateMachineGeComponentDef
- SuperwardGeComponentDef
- TeamGeComponentDef
- TeamSpawnPointGeComponentDef
- VfxGeComponentDef
- WorldSpaceUiGeComponentDef
Class Documentation
Edit documentationThe definition of a DragonCampGeComponent, on a DragonCampEntityTemplate. Its component does nothing in the client.