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Bool = false No documentation available yet. Click "Add documentation" to contribute!
An ambient sound placed on the map, with an optional area. It sits in the Sfx field of
an SfxEntityTemplate.
When the entity activates, the SfxGeComponent creates a sound
emitter and posts SoundName on it, once. Deactivation and reset stop the sound and
release the emitter. While the sound plays, the component moves the emitter each tick:
shapeData, the emitter stays at the entity position.shapeData, the emitter is at the point of the outline nearest to the listener,
measured on the ground plane and recomputed every 0.05 seconds. If FillVolume is set
and the listener is inside the outline, the emitter is on the listener instead, so the
sound fills the area.Bool = false No documentation available yet. Click "Add documentation" to contribute!
Bool = false If set, the component sets the Wwise RTPC Distance2D_To_Camera on the emitter every tick.
Bool = true If set, the emitter follows the listener while the listener is inside the outline.
String = "" Name of the Wwise event that the emitter posts when the entity activates.
The outline of the sound area, as an EntityShapeData. Its points are offsets from the entity position. If it is not set, the sound is a single point at the entity position.